Helping people manage stress by turning calm into something they build.

We had an open brief: find and solve a problem within Fitbit's features, with a focus on changing users' behavior.

We focused on stress, and on reframing it as a normal human response people can learn to face.

Timeline

Jan – Feb 2022

Team

4 graduate students

Role

Product designer

The problem

Much of the stress we feel is created in our own minds.

Stress affects mood, energy, relationships, and work performance, and it can cause or worsen a wide range of health conditions.

We worry when we perceive a threat: losing a job, a fight with a partner, a missed deadline.

So we set out to help people deal with stress and manage it.

The solution

Gamification helps people see stress the right way.

Users “build cities” to set goals, while activities like exercise and meditation help them relieve stress and keep it at a healthy level.

Our process: a double diamond from discovery to delivery.

Research

Understanding how people experience stress.

Concept development

From insights to four product personalities.

Butler
ButlerGives detailed advice based on your score.
Square
SquareAn open space for connecting and stress-relief activities.
Alarm
AlarmSteps in only when stress crosses a critical level.
Library
LibraryBrowse and choose your own stress tools.

Direction

Fitbit as a quiet companion.

We chose a supportive companion over a lecturing mentor or a cold alarm. Fitbit quietly helps in the background whenever you need it.

Wireframing and iteration

  1. 1Six sections: Home, Collection, Daily Mood, Daily Score, Find Activity, and Popular.
  2. 2Onboarding added: a cognitive walkthrough showed newcomers needed more guidance, so onboarding became a core flow.

High-fidelity prototype

Onboarding, collection, and activities.

Onboarding: welcome new users and set up their first city.
Collection: see every building you've earned in one place.
Pick an activity to start building.
Stress score: the EDA sensor measures daily stress, and the app highlights key insights instead of raw data.
Construct a building: complete one building each month.

2–3

blocks a day when the stress score is above baseline

3

clicks to find a stress-relief activity

Start building: projects tied to periodic goals, viewed as a City, Diary, or Gallery.
Quick pick: swipe to choose an activity.

4

participants in a usability test and heuristic evaluation

Tasks

  1. 1Create My City.
  2. 2Pick an activity to start building.
  3. 3Tell us whether the charts make sense.

What we'd improve next

  1. 1Optimize the process: the last step lacked feedback, so we'll show the city after an activity is finished.
  2. 2Simplify buttons: buttons overlapped, so we'll offer clearer ways to reach activities.
  3. 3Shorten steps: one user lost patience, so we'll streamline moving between tasks.